![]() ![]() The goal is not to die a single time in this playthrough. Welcome to the official ModDB page for the Project Brutality mod, where you can find a (mostly) stable release of the development branch PBStaging. This is played through Project Brutality. Posted by genericnameguy on Dec 11th, 2023. ![]() Parkour was originally released on the ZDoom forums as an entry to Cutmanmike's Doom Mutator Contest #2 (which, sadly, was never judged), and is the first of its kind, providing the inspiration for mods such as WildWeasel's excellent "Style Mod" and Jimmy's kickass "Omega".įor those itching for some extra gore, Parkour is also compatible with Brutal Doom Lite, with special care taken to preserve special deaths.A Let's Play of Entryway (Doom II, Map01) for the PC, played through GZDoom, on the Man And A Half difficulty setting. This video goes over a bunch of addons that are compatible with the current version of Project Brutality. As such, it has a super-small filesize and is about as 'pure' as a mod can get in terms of content. There are no new graphical or audio resources included - all work is done via the magic of ZDoom's TEXTURES. ![]() This mod is a first in that it achieves its aims purely with code. True to its name, it also allows for increased mobility via kickjumping and super-unrealistic aerial dashing. Odyssey (2002) gameplay with Project Brutality 3.0 & ReshadeThis is a last stuttering sht for now.Odyssey. Rotwood - Official Steam Next Fest Trailer youtube. Parkour is a full weapon enhancement mod, featuring swift n' snazzy takes on the original doom weapons, featuring reloading, dual wielding, and effects galore. The DOOM Wiki says Project Brutality is at version 2.03, while 3.0 is still under development in beta Reply reply cemtextk. It's a weapon modification you can fit inside a matchbox! ![]() : Included one Screenshot from each TC I tested on to prove that the Bubblegum Crisis DOOM Patch will Work on those TCs. Welcome to the third Plutonia playthrough In addition to the usual addons, there are some new ones like the 'Hitmarker', 'mutators' and the 'Doom Blade'. : Used the DSBFG sound from Otakon DOOM, the one in the Bubblegum Crisis DOOM Patch v1.1 was too wimpy. : All TCs and PCs were not tested with this Patch. Ghostbusters DOOM 2: Uses sprites from other Weapons, so they are mixed up, but the patch works Here. Army of Darkness: Works fine, but no Palm Blast. Here are the results: : Batman DOOM: messes it up HACX: Works superbly. Don't try to run this patch with Batman DOOM, otherwise it causes troubles with the TC by ACE Team Software. : Added new DSPDIEHI Sound, using the DSPLDETH and a ROTT Sound as a Basis (ROTT Sound is "YOU SUCK!") : Tested with some TCs like HACX, Ghostbusters DOOM 2, Army of Darkness, etc. DEHACKED lump is in WAD file so no one has to use the -deh parameter if you use ZDOOM, MBF, SMMU, or any other Source port with Dehacked in wad Support. : removed any wasted space with NWT, which I only use for cleaning up Wasted space in WADs. New badass sounds for weapons and ambient A playthrough of the Maps of Chaos for DOOM, Episode 2: The Shores of Hell, Map 2 : Containment Area. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod. Using Wintex, I extracted all the resources of the WAD and then modified the BG-2000 Eliminator hand, so it's no longer blue. This is the primary repository for collaborative efforts between Doom developers on Project Brutality. : Some Sprites were putted in as Alpha DOOM sprites, which made it unviewable in Wintex, my preferred editor for WADs. This new release has quite a lot of changes, most notably being some weapon overhauls, new weapons, and a new HUD, all made with care by the team. ALL CREDIT SHOULD GO TO THEIR RESPECTED OWNERS. METAL SLUG Addon for Project Brutality 3.0, All Weapon Showcase in the modification, including the various modes for each of the weapon. Welcome to the official ModDB page for the Project Brutality mod, where you can find a (mostly) stable release of the development branch PBStaging. I fixed it so that any data including face graphics, title screen graphics, musics, and sounds are not where the sprites are. UPDATE 3 This add-on for Project Brutality 3.0 (Available via youtube) brings the 2.03 Add on pack + a few new features to Project Brutality 3.0 NOTE: I WISH TO TAKE NO CREDIT FOR THIS. Changes are: : Version 1.1 had all resources betweeen the S_START and S_END Lumps, which caused ZDOOM to think they were Sprites. New badass sounds for weapons and ambient A playthrough of the Maps of Chaos for DOOM, Episode 2: The Shores of Hell, Map 2 : Refinery. Updated to the previous version of Bubblegum Crisis DOOM (version 1.1). PROJECT BRUTALITY 3.0 and AfterDoom, level Hate Never Dies by 00Zombie00 for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficul. ![]()
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